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Ship Main Weapon Details (Part 2)

Vani-Vith

Description

Multi projectile weapon that shoots projectiles in a straight patterns at an interval.

Ship Core Offset[0, 4.2]
Ship Core Radius2
Spark Fusor
Projectile Visuals
Projectile Size[55, 137]
Speed600
Hit Circle Offset[0, 8]
Hit Circle Radius5
Charge Duration0.3s
Screenshake ParametersAmplitude1.5
Frequency90
Duration0.1s
Level 1Level 2-3Level 4-5 / Ult
Barrel Offsets
  • [0, 20]
  • [-5, 20]
  • [5, 20]
  • [-9, 16]
  • [0, 20]
  • [9, 16]
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.4s0.384s0.368s0.352s0.336s

Zephyr

Description

Quad projectile weapon that shoots pairs of projectiles in a straight patterns at an interval, seperated by a reload time.

Ship Core Offset[0, -4.8]
Ship Core Radius2
Photon Rails
Speed1000
Hit Circle Offset[0, 20]
Hit Circle Radius5
Shot Duration0.1s
Barrel Offsets
  • [-28, 22]
  • [-7, 16]
  • [7, 16]
  • [28,22]
Screenshake ParametersAmplitude1
Frequency300
Duration0.08s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.5s0.4s0.3s0.2s0.1s
Reload Time0.5s0.48s0.46s0.42s0.4s

Baqlor

Description

Laser weapon that fires a pattern of pairs except for the center beam. The center beam counts as the first pair, even if it is 1 beam.

Ship Core Offset[0, 3]
Ship Core Radius2
Serrator Laser
Middle Laser Width3.5
Side Lasers Width2
Rate of Fire0.15s
Screenshake ParametersAmplitude0.5
Frequency900
Duration0.2s
Level 1-2Level 3-4Level 5 / Ult
Barrel Offsets
  1. [-9.5, 20]
  2. [0, 15]
  3. [9.5, 20]
  1. [-19.5, 15]
  2. [-9.5, 19.5]
  3. [0, 15]
  4. [9.5, 19.5]
  5. [19.5, 15]
  1. [-26, 10.5]
  2. [-19.5, 15]
  3. [-9.5, 19.5]
  4. [0, 15]
  5. [9.5, 19.5]
  6. [19.5, 15]
  7. [26, 10.5]
Barrel Orientations
(Take Vertical as 0°)
  1. atan(-0.05/1) ≈ -2.86°
  2. atan(0.05/1) ≈ 2.86°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(-0.05/1) ≈ -2.86°
  3. atan(0.05/1) ≈ 2.86°
  4. atan(0.1/1) ≈ 5.71°
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(-0.06/1) ≈ -3.43°
  3. atan(-0.03/1) ≈ -1.72°
  4. atan(0.03/1) ≈ 1.72°
  5. atan(0.06/1) ≈ 3.43°
  6. atan(0.1/1) ≈ 5.71°
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.2s0.2s0.3s0.3s0.45s
Reload Time0.45s0.45s0.5s0.5s0.6s

502-Q8

Description

Multi projectile weapon that shoots projectiles in a straight patterns at an interval.

Ship Core Offset[0, -1.5]
Ship Core Radius2
Plasma Compressor
Projectile Visuals
Projectile Size[30.6, 70]
Acceleration500
Hit Circle Offset[0, 5]
Hit Circle Radius9
Barrel Offset[0, 10]
Screenshake ParametersAmplitude2
Frequency600
Duration0.09s
Volatile Plasma (Apex)
Blast Radius100
Blast Damage2
Level 1Level 2Level 3Level 4Level 5UltVolatile Plasma (Apex)
Impact Damage Per Second2526.2527.528.753031.2526.25
Rate of Fire0.65s0.625s0.6s0.575s0.55s0.55s0.55s
Projectile Speed1000120014001600180018001800

Dragonfly

Description

Brutal twin mini guns

Ship Core Offset[0, 7.4]
Ship Core Radius2
Twin Miniguns
Speed950
Projectile Size[3.52, 66]
Hit Circle Offset[0, 15]
Hit Circle Radius3
Barrel Offsets
  • [-6.2, 25]
  • [6.2, 25]
Screenshake ParametersAmplitude0.6
Frequency200
Duration0.05s
Epsilon Apex
Beam Width2
Level 1Level 2Level 3Level 4Level 5 / UltEpsilon Apex
Rate of Fire0.03s0.0286s0.0273s0.0261s0.025s0.025s
Angular Range
(Take Vertical as 0°)
-5° to 5°-6° to 6°-7 to 7°-8° to 8°-9° to 9°-5.5° to 5.5°

Hime

Description

A 'reaction' that shoots balls in a cone at a constant rate. The reaction starts and appears to continue while shooting, only to expire when the player stops firing.

Ship Core Offset[0, 2.2]
Ship Core Radius2
Spirit Lash
Speed800
Acceleration-50
Maximum Turning Rate800
Time to Live2s
Barrel Offset[0, 22]
Hit Circle Offset[0, 0]
Hit Circle Radius4
Screenshake ParametersAmplitude0.7
Frequency600
Duration0.07s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.27s0.22s0.17s0.12s0.07s
Firing Angle
(Take Vertical as 0°)
-20° to 20°-27.5° to 27.5°-35° to 35°-47.5° to 47.5°-60° to 60°

Hunter

Description

Symmetric dual barrel non-aiming weapon that shoots its barrels simultaneously.

Ship Core Offset[0, 6.2]
Ship Core Radius2
Hyper Blaster
Projectile Visuals
Projectile Size[12.8, 44]
Speed1200
Barrel Offset
  • [12, -5]
  • [-12, -5]
Hit Circle Offset[0, 10]
Screenshake ParametersAmplitude1
Frequency400
Duration0.06s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.4s0.38s0.36s0.34s0.32s
Projectile Hit Circle Radius55.35.65.96.2

Gladius

Description

Symmetric dual barrel aiming weapon that shoots its barrels simultaneously. The projectiles are shot in a small cone so the trails don't overlap as much.

Ship Core Offset[0, 8.8]
Ship Core Radius2
Plasma Missiles
Speed600
Maximum Turning Rate60
Time to Live2s
Recompute Turn Interval Time0.15s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
3s
Barrel Offsets
  1. [14, -15]
  2. [-14, -15]
Barrel Orientations (Take Vertical as 0°)
  1. atan(0.05/1) ≈ 2.86°
  2. atan(-0.05/1) ≈ -2.86°
Hit Circle Offset[0, -12]
Hit Circle Radius7
Screenshake ParametersAmplitude2
Frequency90
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.5s0.5s0.45s0.45s0.4s
Projectiles per barrel12234

Lokie

Description

Twin Wave cannons that fire simultaneously

Ship Core Offset[0, 20.3]
Ship Core Radius2
Tremor Field
Projectile Visuals
Speed300
Acceleration-100
Minimum Speed150
Hit Circle Offset[-2, -10]
Hit Circle Radius7
Barrel Offsets
  • [-13, 23]
  • [13, 23]
Screenshake ParametersAmplitude0.6
Frequency500
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.3s0.35s0.4s0.45s0.5s
Angular Range
(For both barrels)
(Take Vertical as 0°)
-4° to 4°-7° to 7°-7° to 7°-10° to 10°-10° to 10°
Projectiles per barrel23344

Barret

Description

Two big guns with strong, straight shots

Ship Core Offset[0, -2.3]
Ship Core Radius2
Boson Cannon
Speed950
Hit Circle Offset[0, -10]
Hit Circle Radius5
Barrel Offsets
  • [-11, 30]
  • [11, 30]
Screenshake ParametersAmplitude0.7
Frequency900
Duration0.15s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.42s0.39s0.36s0.33s0.3s

Saber

Description

A swarm of slightly guided projectiles is shot in narrow cones in turn from a left and right barrel.

Ship Core Offset[0, 0.9]
Ship Core Radius2
Nova Blaster
Speed300
Acceleration1400
Maximum Speed1500
Maximum Turning Rate50
Time to Live3s
Recompute Turn Interval Time0.2s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
4s
Barrel Offsets
  1. [13, 9]
  2. [-13, 9]
Barrel Orientations (Take Vertical as 0°)
  1. atan(-0.1/1) ≈ -5.71°
  2. atan(0.1/1) ≈ 5.71°
Angular Range (Take Vertical as 0°)
  1. -10.71° to -0.71°
  2. 0.71° to 10.71°
Hit Circle Offset[0, -10]
Hit Circle Radius4
Screenshake ParametersAmplitude1
Frequency250
Duration0.07s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.14s0.13s0.12s0.11s0.1s
Projectiles per burst678910
Reload Time0.8s0.9s1s1.1s1.2s

Valkyrie

Description

Straight firing salvos of 1, 2 and 3 barrel patterns.

Ship Core Offset[0, 10]
Ship Core Radius2
Tachyon Projector
Projectile Visuals
Speed1300
Hit Circle Offset[0, -8]
Hit Circle Radius4
Rate of Fire0.1s
Screenshake ParametersAmplitude1
Frequency120
Duration0.08s
Set ASet B
Barrel Offsets[0, 17]
  • [27, 0]
  • [-27, 0]
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Number of Projectiles per barrel86756
Reload Time0.7s0.7s0.85s0.85s1s

Proteus

Description

Two angled barrels spawn a detached ball that excplodes into a straight projectile with a big explosion

Ship Core Offset[0, 18.2]
Ship Core Radius2
Photon DetonatorBaseUnstable Photons
Speed0
Maximum Speed1900
Activated Acceleration
(After Activation Delay, becomes the Acceleration value)
20,000
Activation Delay0.6s
Blast Radius110143
Blast Damage4
Barrel Offset[0, 60]
Hit Circle Offset[0, 0]
Hit Circle Radius6

Legacy Blast Damage (By level):

  1. 4
  2. 3.25
  3. 2.9
  4. 2.68
  5. 2.53
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.24s0.23s0.22s0.21s0.2s
Reload Time1.2s1.22s1.24s1.26s1.28s
Number of Projectiles per burst23456

Yigothu

Description

Different types of guided missiles slowly crawl forward like tentacles.

Ship Core Offset[0, 6.9]
Ship Core Radius2
Zatha ProbesBlue Zatha ProbeGrey Zatha Probe #1Grey Zatha Probe #2
Speed1201030
Acceleration30200200
Maximum Speed200100600
Maximum Turning Rate200100400
Time to Live5s8s4s
Recompute Turn Interval Time0.4s0.6s0.2s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
10s
Barrel Offset[0, 15]
Hit Circle Offset[0, -8]
Hit Circle Radius4
Firing Angular Range
(Take Vertical as 0°)
-32.5° to 32.5°
Screenshake ParametersAmplitude1
Frequency350
Duration0.07s
Available Types of Zatha Probes
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.3s0.25s0.2s0.15s0.1s

Torrent

Description

A powerful laser that charges for a while to shoot for a short time. The weapon aims, but always starts firing forward.

Ship Core Offset[0, 10.9]
Ship Core Radius2
Quantum Stream
Beam Width3
Barrel Offset[0, 11]
Beam Duration0.8s
Reload Time1s
Screenshake ParametersAmplitude2
Frequency300
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rotation Speed154580115150
Maximum number of Target Switches during burst01123

Orion

Description

Gather energy and burst out a number of guided energy balls

Ship Core Offset[0, 17.7]
Ship Core Radius2
Photon Scatter
Speed300
Acceleration2000
Activated Acceleration
(After Activation Delay, takes over the above Acceleration value)
2000
Activation Delay0.2s
Maximum Turning Rate9000
Time to Live1.5s
Recompute Turn Interval Time0s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
0s
Barrel Offsets

[0, -2]

Hit Circle Offset[0, 0]
Hit Circle Radius5.5
Charge Time0.4s
Angular Range360°
Screenshake ParametersAmplitude1
Frequency300
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Shot Duration
(Time taken for all projectiles to launch)
0.15s0.175s0.2s0.225s0.25s
Reload Time0.9s1s1.1s1.2s1.3s
Number of Projectiles1012131416

Exarch

Description

An array of laser beams fires only when a target passes by their sights. This ship is also capable of firing behind it, but that dps is not counted towards the 'intended' dps.

Ship Core Offset[0, 15.5]
Ship Core Radius2
Phase Prisms
Beam Width2
Trigger Angular Range
(Take barrel's orientation as 0°)
-2.5° to 2.5°
Screenshake ParametersAmplitude2
Frequency600
Duration0.05s
Front Pair 1Front Pair 2Front Pair 3Front Pair 4Front Pair 5Front Pair 6Rear Pair 1Rear Pair 2Rear Pair 3
Barrel Offsets
  1. [11, 16]
  2. [-11, 16]
  1. [12.5, 12.5]
  2. [-12.5, 12.5]
  1. [14, 9]
  2. [-14, 9]
  1. [15, 4.5]
  2. [-15, 4.5]
  1. [16.5, 0.5]
  2. [-16.5, 0.5]
  1. [24.5, -3.5]
  2. [-24.5, -3.5]
  1. [8, -16]
  2. [-8, -16]
  1. [13.7, -12]
  2. [-13.7, -12]
  1. [25, -11]
  2. [-25, -11]

Barrel Orientations
(Take Vertical as 0°)

  1. atan(0.075/1) ≈ 4.29°
  2. atan(-0.075/1) ≈ -4.29°
  1. atan(0.15/1) ≈ 8.53°
  2. atan(-0.15/1) ≈ -8.53°
  1. atan(0.225/1) ≈ 12.68°
  2. atan(-0.225/1) ≈ -12.68°
  1. atan(0.3/1) ≈ 16.70°
  2. atan(-0.3/1) ≈ -16.70°
  1. atan(0.4/1) ≈ 21.80°
  2. atan(-0.4/1) ≈ -21.80°
  1. atan(0.2/-1) + 180 ≈ 168.69°
  2. atan(-0.2/-1) - 180 ≈ -168.69°
  1. atan(0.3/-1) + 180 ≈ 163.30°
  2. atan(-0.3/-1) - 180 ≈ -163.30°
  1. atan(0.4/-1) + 180 ≈ 158.20°
  2. atan(-0.4/-1) - 180 ≈ -158.20°
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration0.35s0.225s0.159s0.115s0.1s
Reload Time0.9s0.8s0.7s0.6s0.5s

Njörun

Description

Shoot a salvo of dual cannon and a slow projectile down the center.

Ship Core Offset[0, 21]
Ship Core Radius2
Wave CannonsCenter ProjectileSide Projectiles
Projectile Visuals
Projectile Size[26.6, 48.3][15.2, 41.4]
Speed0900
Acceleration1500-
Maximum Speed500
Blast Radius100
Barrel Offset[0, 25]
  • [28, 23]
  • [-28, 23]
Hit Circle Offset[0, 14][0, 9]
Hit Circle Radius138
Rate of Fire-0.1s
Screenshake ParametersAmplitude11
Frequency900900
Duration0.1s0.05s

The center projectile is shot first and only once.

Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time0.8s0.8s0.8s0.8s0.8s
Pairs per burst23456
Center Projectile Blast Damage22.22.42.62.8

Boxer

Description

Straight firing salvos of 1, 2 and 3 barrel patterns.

Ship Core Offset[0, 14.4]
Ship Core Radius2
Flash Cutter
Beam Width2
Beam Duration0.05s
Screenshake ParametersAmplitude1
Frequency300
Duration0.1s
Smart Fire (Apex)
Trigger Angular Range
(Take Vertical as 0°)
-0.5° to 0.5°
Set ASet B
Barrel Offsets
  • [-17.6, 15]
  • [17.6, 15]

[0, 22.5]

Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Smart Fire (Apex)
Level 1Level 2Level 3Level 4Level 5 / UltSmart Fire (Apex)
Reload Time1.2s1.2s1.3s1.4s1.4s1.5s
Delay Between Set B to A)----0.05s-

Sonah

Description

Homing missiles are rapidly launched from the missile pod. The weapon aims in a limited cone sequence. The projectiles resemble rotating darts with a spiral trail.

Ship Core Offset[0, 14.9]
Ship Core Radius2
FirestormBaseFirestorm Spec B (Apex)
Projectile Visuals
Projectile Size[8.75, 26.25]
Speed200
Acceleration1600
Maximum Speed900
Maximum Turning Rate900
Time to Live2s
Recompute Turn Interval Time0.12s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
1.5s
Barrel Offsets

[0, -10]

Hit Circle Offset[0, 0]
Hit Circle Radius4
Rotation Speed30-
Rotation Angular Range
(Take Vertical as 0°)
-30° to 30°
Trigger Angular Range
(Take the pod's angle as 0°)
-15° to 15°
Firing Angular Range
(Take pod's angle as 0°)
-15° to 15°-22.5° to 22.5°
Rate of Fire0.05s
Screenshake ParametersAmplitude0.5
Frequency300
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult / Apex
Number of Projectiles1720242832
Reload Time1.2s1.3s1.4s1.5s1.6s

Corsair

Description

Straight firing twin rocket salvos

Ship Core Offset[0, 10.7]
Ship Core Radius2
Rocket Pods
Projectile Visuals
Projectile Size[1.6, 12.64]
Speed100
Acceleration1200
Maximum Speed1000
Barrel Offsets
  • [30.5, 12]
  • [-30.5, 12]
Hit Circle Offset[0, 4]
Hit Circle Radius3
Rate of Fire0.1s
Screenshake ParametersAmplitude1
Frequency900
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Number of Projectiles per barrel678910
Reload Time0.7s0.725s0.75s0.775s0.8s

Antioch

Description

A steady stream of projectiles that gains a light aiming ability when it ranks up.

Ship Core Offset[0, 14]
Ship Core Radius2
Proton Crystallizer
Projectile Visuals
Projectile Size[10.6, 25.5]
Speed400
Acceleration400
Barrel Offsets

[0, 15]

Hit Circle Offset[0, 0]
Hit Circle Radius6
Screenshake ParametersAmplitude0.7
Frequency900
Duration0.08s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.12s0.115s0.11s0.105s0.1s
Aiming Angular Range
(Take Vertical as 0°)
-2.5° to 2.5°-5° to 5°-7.5° to 7.5°-10° to 10°

Uhb

Description

A burst of 3 laser beams fired within a cone. Basically a laser shotgun with some aiming aspect.

Ship Core Offset[0, 9.4]
Ship Core Radius2
Blast Laser
Beam Width2
Beam Duration0.15s
Barrel Offset[0, 18]
Screenshake ParametersAmplitude0.8
Frequency1000
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time0.39s0.365s0.341s0.32s0.3s
Aiming Angular Range
(Take Vertical as 0°)
-10° to 10°-15° to 15°-20° to 20°-25° to 25°-30° to 30°

Trinity

Description

The classic razor weapon from Phoenix HD. Two beams pretending to be super fast projectile weapons where the projectile instantly impacts the target.

Ship Core Offset[0, 27.6]
Ship Core Radius2
Warp Ripper
Projectile Visuals
Projectile Size (irrelevant, for visuals only)[12, 42.6]
Projectile Width12
Speed
Barrel Offset
  • [-20, 21]
  • [20, 21]
Screenshake ParametersAmplitude0.5
Frequency600
Duration0.08s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.16s0.14s0.12s0.1s0.08s

Wraith

Description

Single powerfull beam weapon shooting in bursts

Ship Core Offset[0, 7]
Ship Core Radius2
Electron Laser
Beam Width11
Beam Duration0.4s
Barrel Offset

[0, 18]

Screenshake ParametersAmplitude0.8
Frequency500
Duration0.1s
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time1.0s0.95s0.9s0.85s0.8s

X-81

Description

Dual barrel guided missle launcher. These missiles seek out turrets and take some time to target them.

Ship Core Offset[0, 16.3]
Ship Core Radius2
AIM-540 MantisBaseTwin Launchers (Apex)
Projectile Visuals
Projectile Size[11.1, 30.3][8.325, 22.725]
Speed200
Acceleration-200
Minimum Speed0
Maximum Speed2000
Activated Acceleration
(After Activation Delay, takes over the above Acceleration value)
10,000
Activation Delay

0.4s

  • 0.4s (1st missile)
  • 0.45s (2nd missile, closer to center)
Maximum Turning Rate900
Time to Live1s
Recompute Turn Interval Time0.05s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
0.1s
Spawn Offset

[0, -10]

Barrel Offsets
  1. [-19.5, 7]
  2. [19.5, 7]
  1. [-22.5, 7]
  2. [-16.5, 7]
  3. [16.5, 7]
  4. [22.5, 7]
Barrel Orientations
(Take Vertical as 0°)
  1. atan(-0.02/1) ≈ -1.15°
  2. atan(0.02/1) ≈ 1.15°
  3. atan(-0.02/1) ≈ -1.15°
  4. atan(0.02/1) ≈ 1.15°
Hit Circle Offset[0, 0]
Hit Circle Radius5
Reload Duration0.15s
Screenshake ParametersAmplitude1
Frequency300
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.37s0.349s0.33s0.313s0.3s

Scuuxun

Description

An arrow formation of projectiles, n tiers deep and wide. Tier 1 is just one center projectile, each following tier adds 2 projectiles, 1 on each side. Acceleration of the center projectile is the highest, reducing for each projectile outward.

Ship Core Offset[0, 11.7]
Ship Core Radius2
T'Kari Spikes
Projectile Visuals
Projectile Size[18.25, 35]
Speed30
Maximum Speed1500
Time to Live4s
Hit Circle Offset[0, 8]
Hit Circle Radius5
Seeker T'Kari (Apex)
Maximum Turning Rate (All Tiers)10
Tier 1Tier 2Tier 3Tier 4
Barrel Offsets[0, 10]
  • [-10, 0]
  • [10, 0]
  • [-20, -10]
  • [20, -10]
  • [-30, -20]
  • [30, -20]

Acceleration

650500350200
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.8s0.875s0.95s1.025s1.1s

Shogun

Description

The Shogun slashes at the enemy with one of its blades, left and right in turn. Each rank has a different color.

Ship Core Offset[0, 22.6]
Ship Core Radius2
Graze Energy Multiplier (Base)×1.1
Graze Energy Multiplier (Epsilon Apex)×1.22
Phantom Katana
Projectile Visuals
Spawn Offset[0, 20]
Number of Beams2 sides × 2 beams
Beam Duration0.05s
Rate of Fire0.5s
Trigger Angular Range
(Take Vertical as 0°)
-80° to 80°
Screenshake ParametersAmplitude1
Frequency1200
Duration0.1s
Level 1Level 2Level 3Level 4Level 5Ult
Phantom Katana Swipe Color

RGBA = [1.0, 0.9, 1.1, 1]

RGBA = [1.0, 0.6, 1.5, 1]

RGBA = [1.2, 0.4, 1.1, 1]RGBA = [1.6, 0.7, 1.0, 1]RGBA = [1.6, 0.9, 0.7, 1]RGBA = [1.6, 0.75, 0.9, 1]
Phantom Katana From Grey Color

RGBA = [0.6, 0.4, 1.2, 0.3]

RGBA = [0.4, 0.2, 1.0, 0.8]

RGBA = [0.7, 0.2, 1.4, 0.5]RGBA = [1.1, 0.4, 1.2, 0.3]RGBA = [1.1, 0.6, 1.1, 0.4]RGBA = [1.3, 0.3, 0.9, 0.3]
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time1.0s0.9s0.8s0.7s0.6s

NC-271

Description

A swarm of projectiles is launched appearing as a single large projectile. The width and density is veriable, but the height is fixed for the ranks.

The projectile consists of a cloud of smaller projectiles. This cloud is created by 3 |barrels|, closely spaced by |swarm_width|. Each barrel fires in a random direction within a small |cone_angle|. These barrels are placed in rows separated by |row_separation|. Each barrel is shifted up by a different amount using |on_row_separation|. In other words, the barrels are at diff heights.

Ship Core Offset[0, 8]
Ship Core Radius2
Plasma Cluster
Speed450
Projectile Size[24, 64]
Hit Circle Offset[0, 0]
Hit Circle Radius12
Rate of Fire1.5s
Delay Time between rows0.1s
Firing Angular Range
(Take Vertical as 0°)
-2.5° to 2.5°
Number of Barrels3
swarm_height60
on_row_separation5
Screenshake ParametersAmplitude1
Frequency1
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
rows (r)34567
swarm_width (w)5681012

Barrel Offsets

[ (j-2)w, 30 - 60(i-1)/r - 5(j%3) ]
where i = 1 to r & j = 1 to 3

  • [-5, 25]
  • [0, 20]
  • [5, 30]
  • [-5, 5]
  • [0, 0]
  • [5, 10]
  • [-5, -15]
  • [0, -20]
  • [5, -10]
  • [-6, 25]
  • [0, 20]
  • [6, 30]
  • [-6, 10]
  • [0, 5]
  • [6, 15]
  • [-6, -5]
  • [0, -10]
  • [6, 0]
  • [-6, -20]
  • [0, -25]
  • [6, -15]
  • [-8, 25]
  • [0, 20]
  • [8, 30]
  • [-8, 13]
  • [0, 8]
  • [8, 18]
  • [-8, 1]
  • [0, -4]
  • [8, 6]
  • [-8, -11]
  • [0, -16]
  • [8, -6]
  • [-8, -23]
  • [0, -28]
  • [8, -18]
  • [-10, 25]
  • [0, 20]
  • [10, 30]
  • [-10, 15]
  • [0, 10]
  • [10, 20]
  • [-10, 5]
  • [0, 0]
  • [10, 10]
  • [-10, -5]
  • [0, -10]
  • [10, 0]
  • [-10, -15]
  • [0, -20]
  • [10, -10]
  • [-10, -25]
  • [0, -30]
  • [10, -20]
  • [-12, 25]
  • [0, 20]
  • [12, 30]
  • [-12, 16.43]
  • [0, 11.43]
  • [12, 21.43]
  • [-12, 7.86]
  • [0, 2.86]
  • [12, 12.86]
  • [-12, -0.71]
  • [0, -5.71]
  • [12, 4.29]
  • [-12, -9.29]
  • [0, -14.29]
  • [12, -4.29]
  • [-12, -17.86]
  • [0, -22.86]
  • [12, -12.86]
  • [-12, -26.43]
  • [0, -31.43]
  • [12, -21.43]

Predator

Description

The Twin Blasters shoot a steady stream of paired bullets with high velocity.

Ship Core Offset[0, -2.8]
Ship Core Radius2
Dual Blaster
Projectile Visuals
Projectile Size[12.8, 39.6]
Speed750
Acceleration500
Hit Circle Offset[0, 8]
Hit Circle Radius3
Barrel Offsets
  • [11.5, 8]
  • [-11.5, 8]
Screenshake ParametersAmplitude0.5
Frequency400
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.1s0.09s0.08s0.07s0.06s
Reload Time0.8s0.85s0.9s0.95s1s
Shots per barrel7891011

Lorilou

Description

A weapon array of 4 lasers shooting (mostly) at the same target with a steady interval that slowly improves to shoot more often.

Ship Core Offset[0, 20.2]
Ship Core Radius2
Quad Phaser
Beam Width1
Beam Duration0.15s
Shots per burst4
Barrel Offsets
  • [-10.5, 23.2]
  • [-6.5, 17]
  • [6.5, 17]
  • [10.5, 23.2]
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.35s0.3s0.25s0.2s0.15s
Reload Time0.5s0.55s0.6s0.65s0.7s

AB8/Klyn

Description

Symmetric dual barrel spread weapon that shoots two fan patterns at an interval.

Ship Core Offset[0, 0.3]
Ship Core Radius2
Proton Diffuser
Projectile Visuals
Projectile Size[20, 20]
Speed100
Acceleration1500
Maximum Speed500
Hit Circle Offset[0, 0]
Hit Circle Radius6
Barrel Offsets
  • [26.6, -1.4]
  • [-26.6, -1.4]
Duration of Burst0.2s
Screenshake ParametersAmplitude0.5
Frequency900
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.5s0.55s0.6s0.65s0.7s
Angular Range
(For both barrels)
(Take Vertical as 0°)
-25° to 25°-22.5° to 22.5-20° to 20°-17.5° to 17.5°-15° to 15°
Number of Projectiles per barrel1213141516

Polaris

Description

This weapon is one of two turrets that aims within a limited cone and rapidly fires constantly

Ship Core Offset[0, -6.5]
Ship Core Radius2
Gamma Blasters
Speed900
Projectile Size[5.4, 92.4]
Hit Circle Offset[0, 35]
Hit Circle Radius4
Aiming Angular Range
(Take Vertical as 0°)
-35° to 35°
Barrel Offsets
  • [26.5, -6]
  • [-26.5, -6]
Screenshake ParametersAmplitude0.5
Frequency110
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Rate of Fire0.1s0.095s0.09s0.085s0.08s
Angular Firing Range
(For both barrels)
(Take the barrel's aiming angle as 0°)
-3.5° to 3.5°-3° to 3s-2.5° to 2.5°-2° to 2°-1.5° to 1.5°
Rotation Speed1020304050

Icarus

Description

A powerful lasers with a long charge time and firin time. The laser stays in place while it is active, the player ship can move around.

Ship Core Offset[0, 0]
Ship Core Radius2
Inferno Laser
Beam Width11
Beam Charge Duration1s
Firing Location Offset

[0, 25]

Screenshake Parameters
(Impact)
Amplitude

2

Frequency

600

Duration

0.08s

Screenshake Parameters
(Hit)
Amplitude0.5
Frequency600
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Duration1s0.95s0.9s0.85s0.8s
Reload Time0.5s0.45s0.4s0.35s0.3s

Mirage

Description

A series of aimed instant double lasers followed by double straight firing beam.

Ship Core Offset[0, 24]
Ship Core Radius2
Plasma Rays
Instant Tracking Beam Width2
Straight Firing Beam Width6
Duration of Instant Tracking Beam0.1s
Delay between instant tracking beams0.1s
Reload Time0.8s
Target Angular Range
(For Instant Tracking Beams)

-30° to 30°

Barrel Offset

[0, 0]

Screenshake Parameters
(Instant Tracking Beams)
Amplitude1
Frequency300
Duration0.08s
Screenshake Parameters
(Straight Firing Beam)
Amplitude0.5
Frequency900
Duration0.07s
Level 1Level 2Level 3Level 4Level 5 / Ult
Number of Instant Tracking Beams34567
Straight Firing Beam Duration0.6s0.65s0.7s0.75s0.8s

Marauder

Description

Symmetric six barrel guided projectile weapon that shoots projectiles in pairs at an interval.

Ship Core Offset[0, 0.4]
Ship Core Radius2
G.O. Cannons
Speed700
Acceleration-50
Maximum Turning Rate400
Time to Live2s
Recompute Turn Interval Time0.01s
Increased Precision Time
(After this time is elapsed, projectiles go into full precision mode)
0s
Hit Circle Offset[0, 0]
Hit Circle Radius5.5
Barrel Orientations
(Take Vertical as 0°)
atan(±1/0.5) ≈ ±63.43°
Reload Time1s
Total Burst Duration0.5s
Screenshake ParametersAmplitude0.5
Frequency60
Duration0.06s
Level 1Level 2Level 3Level 4Level 5 / Ult
Firing Sequence
(Barrel Offsets)
  1. [19.6, 10.7] & [-19.6, 10.7]
  2. [22.4, 2] & [-22.4, 2]
  3. [24.5, -6.8] & [-24.5, -6.8]
  1. [19.6, 10.7] & [-19.6, 10.7]
  2. [21, 6.8] & [-21, 6.8]
  3. [22.4, 2] & [-22.4, 2]
  4. [23.6, -2.4] & [-23.6, -2.4]
  5. [24.5, -6.8] & [-24.5, -6.8]
  1. [19.6, 10.7] & [-19.6, 10.7]
  2. [22.4, 2] & [-22.4, 2]
  3. [24.5, -6.8] & [-24.5, -6.8]
  4. [19.6, 10.7] & [-19.6, 10.7]
  5. [22.4, 2] & [-22.4, 2]
  6. [24.5, -6.8] & [-24.5, -6.8]
  1. [19.6, 10.7] & [-19.6, 10.7]
  2. [21, 6.8] & [-21, 6.8]
  3. [22.4, 2] & [-22.4, 2]
  4. [23.6, -2.4] & [-23.6, -2.4]
  5. [24.5, -6.8] & [-24.5, -6.8]
  6. [19.6, 10.7] & [-19.6, 10.7]
  7. [22.4, 2] & [-22.4, 2]
  8. [24.5, -6.8] & [-24.5, -6.8]
  1. [19.6, 10.7] & [-19.6, 10.7]
  2. [21, 6.8] & [-21, 6.8]
  3. [22.4, 2] & [-22.4, 2]
  4. [23.6, -2.4] & [-23.6, -2.4]
  5. [24.5, -6.8] & [-24.5, -6.8]
  6. [19.6, 10.7] & [-19.6, 10.7]
  7. [21, 6.8] & [-21, 6.8]
  8. [22.4, 2] & [-22.4, 2]
  9. [23.6, -2.4] & [-23.6, -2.4]
  10. [24.5, -6.8] & [-24.5, -6.8]
Level 1Level 2Level 3Level 4Level 5 / Ult
Delay between each set of 2 projectiles0.5s / 30.1s0.5s / 60.0625s0.05s

Lyova

Description

2 Bundles of beams shoot simultaneously for an average duration. Leveling up adds more beams and reduces the firing time to keep the same damage per shot, but in a shorter timeframe.

Ship Core Offset[0, 5.5]
Ship Core Radius2
Photon Shredder
Beam Width1
Rate of Fire
(From Set A > B > C > D > E)
0.07s
Screenshake ParametersAmplitude0.3
Frequency300
Duration0.1s
Set ASet BSet CSet DSet E
Barrel Offsets
  • [11.8, 5]
  • [-11.8, 5]
  • [9.8, 5]
  • [-9.8, 5]
  • [7.8, 5]
  • [-7.8, 5]
  • [5.5, 5]
  • [-5.5, 5]
  • [3.5, 5]
  • [-3.5, 5]
Level 1
Level 2
Level 3
Level 4
Level 5 / Ult
Level 1Level 2Level 3Level 4Level 5 / Ult
Reload Time0.5s0.51s0.52s0.53s0.54s
Beam Duration0.6s0.55s0.5s0.45s0.4s

Qhelqod

Description

A rapid fire 4-barrel weapon. Each barrel shoots at the same time. The projectiles travel very fast initially but slow down to a slower speed quickly. High rank

Extra Notes

local rank_5_speed = 2000 (*Side note: This is wrong, it is supposed to be 2500)
local rank_5_acceleration = -6500
time until slow down is achieved:
minimum speed = 400
delta speed = 1600
6500 per second
6500 / 1600 = 4.0625
1 second / 4.0625 = 0.246

distance = (speed * speed) / (2 * -6500) = 307.69 units

Ship Core Offset[0, 1.7]
Ship Core Radius2
Uqtor Bolts
Minimum Speed400
Hit Circle Offset[0, 7]
Hit Circle Radius4
Rate of Fire

0.12s

Barrel Offsets
  • [-23, 6]
  • [-18, 10]
  • [18, 10]
  • [23, 6]
Screenshake ParametersAmplitude0.4
Frequency1200
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Speed15001750200022502500
Acceleration-5000-5200-5550-6000-6500

Nimbus

Description

Twin laser rifles that fire a burst of 3 shots when a target passes in front. Higher ranks are more accurate and have more powerful beams.

Ship Core Offset[0, -7.5]
Ship Core Radius2
Twin Disintegrators
Minimum Speed400
Rate of Fire (Between shots)

0.15s

Barrel Offsets
  • [-12, 20]
  • [12, 20]
Screenshake ParametersAmplitude1.2
Frequency100
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Beam Width1.51.51.51.52
Beam Duration0.05s0.0625s0.075s0.0875s0.2s
Number of Shots65433
Trigger Angular Range
(Take Vertical as 0°)
-3° to 3°-3° to 3°-3° to 3°-3° to 3°-4° to 4°
Firing Angular Range
(Take Vertical as 0°)
-7° to 7°-6° to 6°-5° to 5°-2.5° to 2.5°-1° to 1°
Reload Time0.9s0.94s0.96s0.98s1s

Widget

Description

A laser that has a charge and reload time. During firing it retargets several times. It is fired from the small or large radar dish on the ship.

Ship Core Offset[0, 2]
Ship Core Radius2
Omni Projectors
Beam Width2
Rotation Speed

5000

Beam Rotation Grace Period

0.1s

Small DishBarrel Offset

[-39.5, 30]

Orientation

atan(-1.2/1) ≈ -50.19°

Beam Duration

0.8s

Reload Time

0.5s

Charge Time0.5s
Max Number of Target Switches4
Large DishBarrel Offset

[-54.8, -27]

Orientationatan(-2.3/-1) - 180 ≈ -113.50°
Beam Duration0.8s
Reload Time0.9s
Charge Time0.5s
Max Number of Target Switches6
Screenshake ParametersAmplitude0.5
Frequency100
Duration0.05s
Level 1Level 2Level 3Level 4Level 5 / Ult
Number of Beams on Small Dish12223
Number of Beams on Large Dish00123